Three online digital libraries (Scopus, Ei Compendex, and Web of Science) are used as sources of information. METHOD: To undertake a quasi-Systematic Review. OBJECTIVE: To characterize simulation-based studies and identify the common simulation strategies in Software Engineering. However, it seems that Software Engineering simulation studies have been performed in a non-systematic way, using ad-hoc experimental design and analysis procedures, i.e., without defining a research protocol and missing information when reporting results. Simulation-based studies have been used in different research areas in order to conduct computerized experiments with distinct purposes. Therefore, we proposed a new version of this set of guidelines, which requires additional assessment, especially from the SE community on the discussion and application of SBS. the support to the elaboration and review of SBS protocols, indicating positive results regarding their effectiveness and usefulness, and improvement opportunities mainly related to ease of use. Furthermore, an observational study allowed characterizing the simulation guidelines w.r.t. Preliminary evaluation results indicate a complete and coherent set of guidelines as to aspects that should be considered in SBS planning and reporting. The development of the guidelines is based on results from successive experimental studies, adopting different research strategies. Stages of the SBS lifecycle, focusing on the use of dynamic simulation models and on the identification and mitigation of potential validity threats. This set of guidelines aims at providing orientation regarding relevant aspects to be considered in different These issues were identified in a quasi-Systematic Literature Review and, after evolving the preliminary set, lead to a set of 30 planning and reporting guidelines for SBS in the context of SE. Apart from the limitations on conference and journal papers length, some of the relevant information seems to be missing due to methodological issues not considered when conducting such studies. However, the reports on experiments with dynamic simulation models in the technical literature lack relevant information, hampering the full understanding of the reported procedures and results, as well as their replicability. Simulation-based studies (SBS) have become an interesting investigation approach for Software Engineering (SE) research and practice. In our simulation, the forum posts serve as the digital pheromone and the modified Pierre-Paul Grasse pheromone model is used for computing the developer agents behavior selection probability. ![]() We used a group of actors who collaborate on OSS projects through forums as our frame of reference and investigated how the choices actors make in contributing their work on the projects determines the global status of the whole OSS project. ![]() ![]() In this research, we present a stigmergy approach for building an agent-based simulation to simulate the collaboration model in the open source software (OSS) developer community. Stigmergy theory provides an explanation of the collaboration model of these communities. It is problematic to use social network analysis to analyze the collaboration structure and emergent behaviors in these communities because these communities lack peer-to-peer connections. The communication model of some self-organized online communities is significantly different from the traditional social network based community.
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